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[XBOX 360] Gears of War 2 - Der Thread (Infos, Screens und Spekulationen) - Patch ist raus - XXL-Erweiterung (DL-Code im Laden) kommt am 28.07 (alle M

AW: Engine-Tech-Trailer (GDC Demonstration)

Jetzt hab ich 170 GS ^^
Ich werd es schön langsam zoggen und dann kommt im November gleich GoW 2 in meinen Schrank
 
Team Xbox Interview mit Tim Sweeney zur Unreal Engine 3 (4), GPUs und Physik

Team Xbox Interview mit Tim Sweeney (28.02.2008)
Tim Sweeney: All the features that we showed are cross-platform—they’ll run anywhere. They scale differently on different platforms, based on number of CPU cores and other metrics like that, but they are all general-purpose and available to all the teams using Unreal Engine 3, so I expect to see these things in a lot of different games.
[...]
Tim S: The crowd system supports different meshes and different types of characters. The more different types of…the more variety you have, the less opportunity there is to optimize performance. But, certainly, in a typical scenario, you’re going to use it with several different characters with different appearances, so you’ll get the appearance of a diverse crowd. Still, each character is running its own unique animation with a correct lighting and shadowing on it, so it’s still pretty general purpose.

If this character is running just a flocking algorithm for movement instead of general A.I., depending on your game, you could just use the crowd as a visual feature of the game—off in the distance, you don’t interact with it—or you could implement game-specific, double-detail rules, so as you get close to particular parts of the crowd, they transition into full action and go from there. There will always going to be lot of game-specific work on how exactly crowd transitions work.
[...]
In this case, these new UE3 features were inspired by Gears of War 2. That’s been in development forever since the first Gears shipped, but we didn’t announce it until recently. The physics-destruction system was designed for that. The soft-body system became a high priority when we planned out the features of the game.

We haven’t said anything about the game yet, except for it exists, but you can extrapolate in your mind what some of these features will mean for [Gears of War 2]. [...]
Tim S: Physics is a highly parallel task. It’s one of the few things in a game engine that’s so embarrassingly parallel that it scales up to a GPU architecture very easily—almost as easily as graphics. So, GPU-based physics is a great thing, and there’ll also be some interesting hardware architectures coming along that can do physics well also…as well as physics on multicore CPUs, so it works everywhere it’s parallel.
[…]
What’s more a question is, can you take the other systems in a game engine and run them on the GPU? Because the GPUs are evolving more and more in general computing functionality, while CPUs are, at the same time, moving to more cores and more GPU-like vector units, so at some point there’s going to be this clash where they come together, and it’s not clear which model is going to be superior at that point.

Currently, I see a much clearer and lower-risk path to CPUs taking over graphics and everything else than I see GPUs taking over computing, because CPUs have solved so many of the hard problems of computing properly over the past few decades that this involves massive engineering efforts: cache-coherency protocols, the cache architectures in general, extracting high performance out of random branching code.
Zum kompletten Interview

Nachtrag: Eine sehr schöne Anlaufstelle für alle Themen rund um die Unreal Engine / Spiele, ist Unreal Wiki. Angeblich sollen über 600 Spiele auf Basis der UE 3 entwickelt werden. :-o :haeh:
 
AW: Team Xbox Interview mit Tim Sweeney zur Unreal Engine 3 (4), GPUs und Physik

Werde mir das Spiel auf jeden Fall kaufen.
Nur was mich immer noch stört ist die PC-Version von Gears of War, die ich nicht spielen kann, da mein PC zu schlecht ist. Da gibt's ja mehr zu spielen als in der 360-Version und ich werde das Gefühl nicht los, dass ich dann etwas wichtiges verpasst habe. :|
 
AW: Team Xbox Interview mit Tim Sweeney zur Unreal Engine 3 (4), GPUs und Physik

Das Techvideo der GDC gibt es jetzt auch in besserer Qualität: klick.

Außerdem kann das Video in HD-Qualität über den Xbox Live Makrktplatz bezogen werden. Wird zwar mit deutschem Account nicht angezeigt, aber die US; UK, etc. kann man es trotzdem saugen (Gibt aktuelle noch keine IP-Sperre.).
 
AW: Team Xbox Interview mit Tim Sweeney zur Unreal Engine 3 (4), GPUs und Physik

Infos aus der aktuellen Game Informer
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GEARS 2 ARTICLE, 12 PAGES
(I'll add some highlights here as I read thru it... don't want to overstep my bounds, not typing the whole article word for word... buy the magazine!)

New Faces (character art for each):


Tai Kaliso: While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you’ll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad.
Chairman Prescott: Lots of gamers found themselves wondering if Marcus’ domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead.

Dizzy: In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck "Betty", he's a colorful new addition to the cast.

Maria Santiago: When Emergence Day struck, Dom's wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love - his very personal quest to find her is a major part of the story that unfolds in Gears 2.


Gears of War 2 begins six months after the deployment of the Lightmass bomb at the end of part one.


"We want to fulfill the promise - it is a war. It's more than just these four guys. The first game felt very personal, and in a lot of ways that was good," senior producer Rod Fergusson tells us. However, it's clear from our time with the team that Gears 2 will shoot for a much larger conflict. "In order to save jacinto, they have no choice but to take the war to the Locust," Fergusson continues. "They're going to push back and go underground, and bring the battle to them."

Lots of talk about the new Unreal tech. GI says the story and gameplay are a pretty major leap forward from the original game, but an equally large step is being made in the behind-the-scenes tech. Gears 2 is set to impress just like Gears 1 did. New character lighting, it's a step away from realistic lighting and towards cinematic lighting. New version of Unreal 3 constantly shifts the lighting technique in order to make a character stand out in the environment. Ambient occlusion is another tech being used. Unreal's new ability to render huge numbers of individual creatures at the same time... hundereds of Locust troops, each moving independently and as unique individuals. Awesome water effects, soft body physics.

Most multiplayer details are under wraps. There is a remake of Gridlock. Step up in technology is obvious. "We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal's new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date."

"Gameplay of Gears 2 will appear mostly familiar to fans, with a few small variations. The core cover/shoot mechanics remain largely intact, but the use of cover has been carefully retouched so it will be harder to get hit while protected, as the character will rest a little further back from the corners. Active reloads won't be dramatically altered, particularly with the returning weapons. However, some of the new arsenal may vary the way in whihc active reloads are used. New chainsaw duels expand that gruesome combat mechanic to deliver even more excitement. Boss battles return, but a big push is geared towards refining them, making them more fun and epic in scale.

"We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski

Drop in and drop out co-op.

Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts.

Gears 2 will have different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual, for instance. When you are together, the game will understand what that means, and when you split up, you will have individual experiences. Details on how this works exactly are under wraps.

A fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced.

COG Centaur tank. Takes the best parts of a monster truck and a military tank and combines them. There's a dedicated level where you'll pilot one.

"We were shown a vast underground cave level wherin Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus' true danger lies in their ability to revive their fallen bretheren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you'll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus' chanting. Luckily, the creatures are so large you can hide behind them as they sliter about, and you too will be able to guide them to an advantageous firing position."

The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A "darker and more heartfelt narrative." "THE STAKES ARE RAISED. THIS IS HUMANITY'S LAST STAND. EVERYTHING IS AT RISK. NOTHING IS SAFE." -Joshua Ortega


Voice actors returning include John DiMaggio as Marcus Fenix, and Carlos Ferro as Dominic Santiago. They will be recording the dialogue side by side, more authentic this way.

Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system - focused facial close ups, shifting dramatic angles, but the player is still in control. There is a "SHUT UP" button that will let you have Marcus end the conversation early and get back to the action.

"There's a certain percentage of the audience that wants to skip all that, and they just want to shoot some s---, and we're more than willing to cater to that." -Cliff Bleszinski

There are collectibles that are relevant to the story. COG tags can be examined to learn about who owned them. War Journal from the pause screen shows your collectibles and what you're missing, and the locations to search for them.

Many Achievements will be able to be earned in Single or Multiplayer. You can check for instance, if you need 1,000 headshots, you can look at your progress in the journal.

Your floating robot has a video screen now, so Anya can give you mission updates face to face.



A SLICE OF ACTION. As seen in the second level of Gears of War 2, Assault. The sun-dappled pine forests are in stark contrast to the roiling convoy of human machinery as it rolls up the pristine mountain pass. Fenix and his squad stand atop their massive wheeled transport. Dizzy, the driver of their derrick, is shouting curses over the roar of the engine. As a breathtaking valley vista opens up to the west, the first mortar slams into a nearby derrick, leaving behind a flaming husk. The flying nemacyst and their explosive assaults are only the spear point of the Locust defense. After some near misses, the derrick tunbles off the dirst road and stalls. An emergence hole opens up nearby and Locust infantry begin to pour out. Firing wildly, Marcus and his team push back the assault. Even as Dizzy gets the truck running, a Brumak appears and gives chase. Crashing headlong throught he cracking and snapping trees, Dizzy forces the derrick into high gear, even as the transport across the way is overrun. Leaping from their new attack platform, enemy troops attempt to board, and Marcus rushes out from cover to curb stomp the assailants. Ahead, in the distance, a narrow bridge stands, wide enough for only one vehicle. The Locust driver sneers and speeds up his derrick as the drop into the gorge up ahead looms large.

"Gears of War 2 is real, and it looks every bit as formidable and impressive as we hoped. It's bigger and better than before, and the people making it are insistent that you'll be playing it in its entirety in just over half a year." -Game Informer


OK I think that covers all the main Gears 2 points. It's a great article, lots of art, renders, and a couple of the images are labeled as screenshots. Theres a picture of the Kantus, it's freaky. Thank you to Game Informer for this great article. Lots more in the mag.

Quelle: http://www.neogaf.com/forum/sh
 
AW: Team Xbox Interview mit Tim Sweeney zur Unreal Engine 3 (4), GPUs und Physik

Bilder vom Artikel
http://img207.imagevenue.com/loc222/th_28248_1_122_222lo.jpg http://img103.imagevenue.com/loc870/th_28250_2_122_870lo.jpg http://img105.imagevenue.com/loc965/th_28252_3_122_965lo.jpg http://img165.imagevenue.com/loc713/th_28257_4_122_713lo.jpg http://img40.imagevenue.com/loc629/th_28265_5_122_629lo.jpg http://img166.imagevenue.com/loc1072/th_28273_6_122_1072lo.jpg http://img243.imagevenue.com/loc147/th_28281_7_122_147lo.jpg http://img166.imagevenue.com/loc1125/th_28283_8_122_1125lo.jpg http://img215.imagevenue.com/loc187/th_28291_9_122_187lo.jpg http://img241.imagevenue.com/loc598/th_28294_10_122_598lo.jpg http://img196.imagevenue.com/loc345/th_28283_11_122_345lo.jpg http://img191.imagevenue.com/loc147/th_28387_12_122_147lo.jpg
(Klick für Vollbild. ~ 1,3 MB pro Bild!)


Zusammenfassung aus der Game Informer (Deutsch)
- Die Beleuchtungsmodelle für die Charaktere sind neu. Sie sind weniger realistisch wie im Vorgänger und gehen mehr in die Richtung, wie man es aus dem Kino gewohnt ist.
- Da eine neue Version der Unreal Engine 3 zum Einsatz kommt, sind Techniken wie 'Ambient Occlusion' möglich.
- Die Engine schafft es, sehr viel mehr individuelle Kreaturen gleichzeitig zu rendern als bisher. Dadurch laufen Hunderte von Locust-Truppen herum, die sich unabhängig voneinander und als einzigartige Individuen bewegen.
- Zu den meisten Mehrspieler-Aspekten wird noch nicht viel gesagt. Es soll aber ein Remake von 'Gridlock' geben. Das kooperative Spielen (mit schnellem 'Drop In / Drop Out') soll erweitert werden. Ebenso wollen die Entwickler von den neuen Fähigkeiten der Unreal Engine 3 Gebrauch machen, deutlich mehr Gegner zur selben Zeit im Mehrspieler-Modus darzustellen.
- Im Ko-Op-Modus gibt es unterschiedliche Schwierigkeitsstufen für jeden Spieler. Einer kann z.B. 'Hardcore' spielen, der andere 'Casual'. Wenn man zusammenspielt, soll das Spiel merken, was das bedeutet. Und wenn man sich aufteilt, erlebt jeder Teilnehmer eine individuelle Spielerfahrung.
Nähere Einzelheiten, wie das alles funktioniert, sollen später bekanntgegeben werden.
- Die Spielmechanik wird Fans der Reihe weitgehend vertraut sein, und es gibt nur ein paar kleine Änderungen. Das In-Deckung-gehen und Schießen ist weitgehend intakt. Es soll aber schwerer sein, hinter einer Deckung getroffen zu werden, weil der Charakter nicht mehr so dicht an den Seiten hockt.
- Bei den neuen Waffen könnte sich das aktive Nachladen etwas anders gestalten, als bei den bekannten Waffen.
- Die Kettensägen-Duellen sollen grausamer sein als bisher.
- Bosskämpfe sollen in ihren Ausmaßen epischer sein.
- Cliff Bleszinki sagt: 'Wir haben Monster, gegen die der Brumak wie ein Baby-Pandabär aussieht.'
- Mehrere Speicherstände sollen dafür sorgen, dass die Integrität jedes Spieldurchgangs bewahrt bleibt und man andere Versuche bzw. Spielstarts nicht aufgeben muss.
- Für die meisten Gelegenheitsspieler kommt ein vierter Schwierigkeitsgrad hinzu.
- Der 'COG Centaur Tank' ist eine Mischung aus Monster Truck und Panzer. In einem Level muss der Spieler ein solches Vehikel bedienen.
- Der Hintergrundgeschichte soll mehr Bedeutung beigemsssen werden, es soll viel mehr Emotionen geben. Dabei soll Joshua Ortega mithelfen, der ein Roman- und Comic-Autor ist.
- Zu den Synchronspechern gehören John DiMaggio als Marcus Fenix und Carlos Ferro als Dominic Santiago. Sie werden ihren Dialog gleichzeitig nebeneinander aufnehmen, damit sie authentischer klingen.
- Lädt das Spiel nach, sieht man jetzt ein dynamisches Kamerasystem, das Dialoge einfängt. Es zeigt Nahaufnahmen der Gesichter, wechselt die Perspektive, doch der Spieler behält weiterhin die Kontrolle. Es gibt eine 'Shut Up'-Taste, durch die Marcus ein Gespräch sofort beendet und sich wieder der Action zuwendet.
- Es gibt ein paar Sachen zum Sammeln, die etwas mit der Handlung zu tun haben. COG Marken können untersucht werden, damit man etwas über ihre Besitzer erfährt. Ein 'War Journal' im Pausebildschirm zeigt alle Sammlerstücke, welche fehlen und wo man nach ihnen suchen muss.
- Swohl im Solo- als auch Mehrspieler-Modus gibt es viele Erfolge (Achievements).
- Der fliegende Roboter hat jetzt einen Video-Bildschirm, so dass Anya dem Spieler Missions-Updates von Angesicht zu Angesicht geben kann.
Gamefront.de
 
Neue Infos im Mai

Microsoft to Show Off Gears of War 2 and Other 360 Software in May
Next month, Microsoft will be demoing Gears of War 2, Fable 2, Ninja Gaiden 2 and more at its 2008 Spring Showcase event, according to press invitation we received from the publisher today. Unfortunately, that's all the information we have for you for now.

Whether or not we'll get actual hands-on time with Gears of War 2 was not specified, but I certainly hope so.
http://360.kombo.com/article.php?artid=12642


Gears of War surprise hidden in 360 UT3
Mark Rein remains coy on Gears of War 2 four-player co-op, says "there's lots still to be said about the game".


Mark Rein, vice president of Epic Games, has told VideoGamer.com that there is a hidden reference to Gears of War in the 360 version of FPS Unreal Tournament 3.

Speaking at the official unveiling of the 360 version of Epic's multiplayer FPS UT3 in Las Vegas this week, due out in Summer 2008, Rein added that Gears of War 2, due out on Xbox 360 this November, "is a much better game than the original".

Rein, however, remained tight lipped on new features for Gears of War 2, instead teasing fans by revealing the existence of a secret Gears reference in UT3 360.

"The game (Gears 2) is spectacularly good," he told VideoGamer.com. "I'm not committing to any features. In the mean time, buy UT3. There might be a surprise in UT3 that's Gears related. Just saying. In the 360 version. You'll have to buy the game and find out."

When asked about whether Gears of War 2 would include four player co-op, a feature many fans are praying Epic will include in the game, Rein again kept quiet, cryptically saying: "There's lots still to be said about the game and that's all I'm going to say."
http://www.videogamer.com/news/19-04-2008-8078.html
 
AW: Engine-Tech-Trailer (GDC Demonstration)

undergrounderX am 21.02.2008 22:21 schrieb:
Crystalchild am 21.02.2008 22:16 schrieb:
ich muss mir den vorgänger auf jeden fall nachkaufen =)
Jap würd ich empfehlen. Ich fand das Spiel genial. Hab von den 360 Spielen am meisten Zeit mit GoW verbracht.


Habs mir jetzt auch bestellt, obwohl ich das schon 4 mal mit einem Freund kooperativ durchgespielt habe. :B
Bekomms am Montag oder Diensatg, Expressversand sei Dank.
Das Spiel ist genial und ich freue mich schon auf den Nachfolger. :]
 
AW: Engine-Tech-Trailer (GDC Demonstration)

HitmanFan am 19.04.2008 17:07 schrieb:
undergrounderX am 21.02.2008 22:21 schrieb:
Crystalchild am 21.02.2008 22:16 schrieb:
ich muss mir den vorgänger auf jeden fall nachkaufen =)
Jap würd ich empfehlen. Ich fand das Spiel genial. Hab von den 360 Spielen am meisten Zeit mit GoW verbracht.


Habs mir jetzt auch bestellt, obwohl ich das schon 4 mal mit einem Freund kooperativ durchgespielt habe. :B
Bekomms am Montag oder Diensatg, Expressversand sei Dank.
Das Spiel ist genial und ich freue mich schon auf den Nachfolger. :]


Juhu, der Freund mit dem ich das zusammen bestellt habe, hat es heute erhalten.
Wenn er es dann morgen nicht vergisst mitzubringen, kann ich morgen schon zocken. :-D
Also wenn jemand, Lust auf ein Online-Match hat, kann er sich gerne bei mir melden. :]
 
AW: Engine-Tech-Trailer (GDC Demonstration)

HitmanFan am 20.04.2008 20:54 schrieb:
HitmanFan am 19.04.2008 17:07 schrieb:
undergrounderX am 21.02.2008 22:21 schrieb:
Crystalchild am 21.02.2008 22:16 schrieb:
ich muss mir den vorgänger auf jeden fall nachkaufen =)
Jap würd ich empfehlen. Ich fand das Spiel genial. Hab von den 360 Spielen am meisten Zeit mit GoW verbracht.


Habs mir jetzt auch bestellt, obwohl ich das schon 4 mal mit einem Freund kooperativ durchgespielt habe. :B
Bekomms am Montag oder Diensatg, Expressversand sei Dank.
Das Spiel ist genial und ich freue mich schon auf den Nachfolger. :]


Juhu, der Freund mit dem ich das zusammen bestellt habe, hat es heute erhalten.
Wenn er es dann morgen nicht vergisst mitzubringen, kann ich morgen schon zocken. :-D
Also wenn jemand, Lust auf ein Online-Match hat, kann er sich gerne bei mir melden. :]



Habe das Spiel jetzt auch. :-D
Allerdings habe ich gehört, das seit der neusten Aktuallisierung,
bei einem Freund, schon 2mal die Speicherungen plötzlich weg waren.
Bloß die von GoW.
Hattet ihr ein Ähnliches Problem, oder davon gehört?
Oder nur ein Einzelfall?
 
AW: Engine-Tech-Trailer (GDC Demonstration)

No Gears of War 2 Demo Planned
Epic Games has confirmed to Shacknews that it is not planning to release a demo of the cover-heavy action title Gears of War 2 (X360) demo in advance of the title's November launch.
http://www.shacknews.com/onearticle.x/52306


NYCC '08: Talking Gears 2 and So Much More
IGN: A magazine article is quoted as saying, "the gameplay of Gears 2 will appear mostly familiar to fans." Some are feeling like that might be a bad thing. I mean, people need evolution to a sequel.

Capps: Wow. Yeah, I don't think there will be any concerns with that. If you played Gears you'll hop right in and have fun with it, then you'll realize that everything is a little tighter and a little better and that there's a lot of new game mechanics. You know the new active reload, you can play the whole game through and have no idea it's there. And in fact, there were people in the first game who played through the game without ever knowing about that. They just went straight to the combat, skipped training, never read the manual. There's a lot of stuff like that where there's cool gameplay mechanics that you can skip and not worry about.

The basic core of get behind cover, pop over and shoot dudes is what Gears is all about, right? The whole way we built Gears 2 was this whole bigger better more badass process. We took every system, like chainsaws. How do we make it bigger than before? How do we make it better? How do we make something that takes it over the top from last time? We went through all our gameplay systems that way. I don't think anyone is going to be disappointed. We showed the chainsaw dueling, there's a lot of new mechanics that I think a lot of people are going to trip out on.
[...]
IGN: Okay, I know this is going to be tough. Say you're no longer the president of Epic. You are a 25-year old Gears fanboy desperately awaiting the sequel. What does Gears 2 have to do for you – not being the president of Epic – to clear the bar?

Capps: Gotcha. Well you know, that's sorta my job. I'm not on the team, I'm the executive producer of the team. I do a lot of the step back and say, "People are going to be disappointed unless we have this." One of the big ones, and I think we talked about it during the first reveal, is this doesn't feel like a war, it feels like a four man incursion behind enemy lines. With Gears 1. It's supposed to be all of humanity fighting. One thing that I really wanted to see was big scale combat. I want to see D-Day against the Locust. It's called the ****ing Horde. Where was the Horde? You saw that in the GDC Tech Demo, obviously that's the direction we're going.

The reason the encounters are so small and there were so few characters is because our characters are super detailed and we didn't want you doing the run at 30 miles per hour, shooting snipers across the map like in UT (Unreal Tournamet). We wanted to bring them up close. That's why it takes three clips to take down a Locust it's because we want them marching right at your face and super high detailed characters aren't a good fit when there's 50 of them. We've got some tech that's making that **** work now. That's a big one for me.

For a hardcore Gears fan, I think there were a lot of folks who wished there was more backstory and knew more about what was going on. We did a lot of allusion to it, but that was the primary. Get the game, make it fun as ****. Gears 2 we've spent a lot more on [the story]. We've got a full-time writer throughout the entire project. We went through Gears 1 and said, "What are the pieces that, you know, like Dom's looking for someone, what is that about?" Then bring that into Gears 2 and make our plot a lot more emotional. I hope it works with fans because we know we have a shooter audience that's not really looking for character story and background always. I'm hoping we can make them happy that it has more depth to it. Our voice actors were crying in the studio while recording the lines. I mean, there's some real depth to it. I hope it works.
[...]
IGN: How far along is the game right now? 50 percent? 60 percent? Alpha, Beta? Pre?

Capps: Ah, we don't do percentages, but we're pre-alpha for sure. We're a lot further along than we were with Gears 1 at this time frame. Gears 1 was kind of a miracle that we shipped it when we did. Our guys crunched like crazy and all sort of came together at the last minute. If you've seen the documentary that we did on Gears, we were gonna cut multiplayer the week before E3 because it was so ****ed up. We put it together and it was great. This one, I feel a lot better about it, I think is the right way to say it. We'll make it on time.
Zum kompletten Interview
 
Erstes Video am 9.5.08

Bild-/Videomaterial zu Gears of War 2 am 9.Mai
Gametrailers will exclusively have the first Gears of War 2 gameplay footage on May 9 at 1 a.m. The video will include an introduction from Epic's Cliff Bleszinski.
http://www.maxconsole.net/?mode=news&newsid=27086
http://kotaku.com/382363/gears-2-gameplay-footage-hits-may-9
 
AW: Erstes Video am 9.5.08

Wieso erst so am 09.05.? :( Aber wenigstens besser als gar nichts...
 
AW: Erstes Video am 9.5.08

Mich interessiert Gears of War 2 auch langsam, ich hätte aber erstmal ein paar Fragen zum ersten Teil:

1. Hat der 1. Teil deutsche Sprachausgabe oder nur deutsche Untertitel??

2. Hat der erste Teil eine Special-Edition??
Wenn ja, was ist genau enthalten??

3. Kann mir jemand eine Seite nennen, wo man das Spiel neu kaufen kann??
Natürlich die AT-uncut...
Wenn es eine gibt, am besten die Special-Edition, glaub aber nicht, dass man die noch neu bekommt^^

Vielen Dank für die Antworten :)
 
AW: Erstes Video am 9.5.08

Underclass-Hero am 22.04.2008 23:15 schrieb:
1. Hat der 1. Teil deutsche Sprachausgabe oder nur deutsche Untertitel??

Ja, es gibt auch eine deutsche Sprachausgabe.

2. Hat der erste Teil eine Special-Edition??
Wenn ja, was ist genau enthalten??

Ja, die gibt es auch. Guck mal hier.

3. Kann mir jemand eine Seite nennen, wo man das Spiel neu kaufen kann??
Natürlich die AT-uncut...
Wenn es eine gibt, am besten die Special-Edition, glaub aber nicht, dass man die noch neu bekommt^^

Das Spiel kannst du dir z.B. hier bestellen.
 
AW: Erstes Video am 9.5.08

Underclass-Hero am 22.04.2008 23:15 schrieb:
3. Kann mir jemand eine Seite nennen, wo man das Spiel neu kaufen kann??
Natürlich die AT-uncut...
Da Gears nie als DV cut erschien, gibt es auch nur ungeschnittene Versionen. ;)
Gears bekommst du bei jedem Importhändler innerhalb Deutschalds, Videotheken oder im Ausland. Auch die NTSC-Versionen laufen auf PAL-Geräten, so dass man etwa auch die Versionen von Playasia nehmen kann.
 
AW: Erstes Video am 9.5.08

Nali_WarCow am 23.04.2008 00:07 schrieb:
Underclass-Hero am 22.04.2008 23:37 schrieb:
Was ist denn auf der Bonus-Disk so drauf??
Making of-Doku und Studiosbesuch bei Epic.

Ich verzichte zwar ungern auf eine Limited Edition, aber es scheint ja nichts besonderes dabei zu sein^^
Werd mir wohl nach GTA IV, Gears of War kaufen :)

Meine letzte Frage:

Ist die PAL-Anpassung gelungen??
PAL-Balken, 50/60 Hz Auflösung usw.
 
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