IGN: How are traps being improved for the DLC?
Rguigui: The trap challenge is based on understanding the pattern of an amount of set traps and the proper timing to go through them safely. The number of traps set and the timing between each other affects the right time that player needs to leap through them. For the main game, players could check the timing of the first and second trap of the pattern and most of the time, successfully go through the sequence. Now in the DLC, the number of traps for one sequence will be higher and players will need to look at the third, fourth, and further traps to understand the pattern and find the right timing. There will be more thinking involved to succeed a sequence of acrobatics, and there will be traps in almost every acrobatic sequence.
IGN: How are you adapting the DLC to player reaction to the retail game?
Rguigui: Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc.
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IGN: Are there new Achievements/Trophies?
Rguigui: Yes.