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[Comment From thenatureboy56]
So how long is Uncharted 2 going to be length wise?
Evan Wells: The single player campaign is definitely going to be longer than Uncharted: Drake's Fortune. We have over 90 minutes of cinematics alone! And of course we have the competitve and co-op multiplayer modes too!
[Comment From Liamario]
How did the Beta goin you opinion?
Evan Wells: The Beta was a huge success. Thanks to everybody who took part. We got a lot of great feedback on the forums that's going to make the final game play much better. We've already implemented a ton of the features that were requested and we have a lot of new game modes, maps, and boosters that we're looking forward to showing off soon.
[Comment From Havoc_Maker]
Will Uncharted 2 have multiplayer trophies?
Evan Wells: We're still finalizing our final list of Trophies and it looks like we might include a couple of MP trophies, but we don't want to have any that require any amount of grinding to rack up a ton of kills or wins.
[Comment From xaos]
Evan and Amy, thanks for taking the time; was there any concern when deciding to add multiplayer that the new focus might hinder the single player experience? Any pitfalls to balancing the two?
AmyH: Actually, developing the multiplayer experience has enabled us to improve and enhance the single player experience, because it's allowed us to really tune all the play mechanics and get a lot of great feedback along the way.
We made sure when we set out to create the multiplayer component of the game, that it wouldn't impact the single player experience negatively in any way. We expanded the team to accommodate the additional development, and assigned people to focus exclusively on multiplayer or single-player. That way both experiences are equally well-developed.
[Comment From Guest]
Is there an official planned release date yet or still just sometime in the fall?
Evan Wells: We still haven't announced our release date.
So for now it's still "Fall", but I assure you that an official date will be announced very soon.
[Comment From Guest]
Will there be split-screen?
Evan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.
[Comment From Russell C.]
How is the hand-to-hand combat in this game? Is it much like the first, or has it been revamped to be more intricate?
Evan Wells: Our entire combat and enemy system has been revamped for this game which includes our hand to hand melee. We now have classes of enemies that will change the way in which you have to approach them. The lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in U

F, but the medium classes enemies will counter your attacks requiring you to dodge before you can finish them off. Then the heaviest class of enemies won't let you melee them at all!
[Comment From Nate]
We saw in Uncharted 1 the drama between Nate and Elena. How important, would you say, is the drama between the characters this time around?
AmyH: Uncharted is, at its heart, a character-driven story. I think that's why the game has such a broad demographic appeal -- we find people of all ages and genders are fans of the game, and I think it's because we've got characters (and a story) that are compelling.
So the drama, emotions and conflicts between the characters are critical to our story. Of course there are external plot events that push the story forward, but it's really the relationships between the characters the propel the story along. In this regard, I think Uncharted 2 is even more dramatic than the last game.
[Comment From manuvlad]
Waht do you guys think about the uncharted movie?
AmyH: We're really excited about the development of Uncharted: Drake's Fortune as a movie --
we've been working with Arad Productions for the last year-and-a-half or so, and couldn't be happier about their enthusiasm for the project. We're looking forward to sharing more info with you all as soon as we can.
[Comment From mitchell1705]
Is there going to be a open beta or demo before the full release?
Evan Wells: Yes, we're going to have another multiplayer demo before the game hits shelves. The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one.
[Comment From Bryan]
How many multilayer modes? What are they?
Evan Wells: We haven't announced all of the multiplayer modes yet, but I can tell you that you have several more competitive modes than we tested in the beta and at least 2 more cooperative modes (that are actually some of my favorite). We also have variations on all the competitivemodes that focus on specific kinds of weapons.
And of course our Cinema mode allows you to play back any of your matches and view it from ANY angle. You'll also be able to upload those recordings so others can download them and view them on their PS3's. You'll also be able to upload screenshots from that mode as well.
[Comment From Marius]
First I wanna say I loved the Beta but I didnt play the first one. So my question is how friendly is Uncharted 2 for new players, story wise?
Evan Wells: We were very conscious to make sure that Uncharted 2 was a stand alone experience. There is no expectation that you played the first game to enjoy the second. There are a couple of returning characters that fans of the first will enjoy seeing, but both the gameplay and story will be easy to follow for first time Uncharted players.
[Comment From Guest]
How's the platforming / puzzle solving / combat (action) mix in Uncharted 2?
AmyH: I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.
[Comment From Pound_lb003]
What crazy technical terms can you throw at us, that the ND Engine 2.0 boasts?
Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
[Comment From wsowen02]
How varied are the environments this time?
AmyH: Nate does a little more globe-trotting in this game than in Uncharted 1, so there's a wider variety of environments. Everything from urban areas, ancient temples, jungle swamps to snowy and icy locales. Nate's journey takes him from Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
[Comment From Luke]
You told us the snow is going to be the best snow we ever saw. We got some footage of that snow in trailers, but can you tell us more, of how this snow is going to work?
Evan Wells: We're using a variety of rendering techniques (several mentioned in my last answer Cool) to give our snow and ice a realistic look. Drake and the enemies will leave footprints in the snow with 3D clumps that build up around their feet, and it even has gameplay implications when the weather really whips up and visibility becomes an issue.
[Comment From sinny]
Are you going to use the motion capabilities of the sixaxis in this game?
AmyH: the sixaxis, we've refined our grenade-throwing mechanics in Uncharted 2, so that now we have a dedicated button for grenades. The sixaxis controls are optional, but they really enhance the grenade mechanics now that we've got a dedicated button for it.
[Comment From GameProid]
The MP beta is tremendous, but I can't help but feel it'd be more fun if the high-powered guns were placed high in the level to encourage more jumping and climbing. Is this something you guys are considering?
Evan Wells: It's been a high priority for us with our multiplayer to encourage jumping and climbing. Some of the maps that weren't included in the beta offer even more verticality and multilevel gameplay. Sometimes the best weapons aren't placed in the highest postions, but the best strategy is to acquire the weapon and then move to a higher vantage point.
[Comment From UNCHARTED FAN]
Hi Amy, Congratulations to you and all of your team on another fantastic story! Can you delve into how Nate seems to be darker this time around. What's happening with his character is very intriguing!
AmyH: Thanks, Uncharted Fan
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I wouldn't say Nate is necessarily "darker" this time -- we're just getting more of a window into his character than we did in the last game. In U

F, we sort of hinted that he and Sully are slightly shady characters, but pretty quickly Nate was called upon to play the role of the hero, once he and Elena were on the island. In this game, we wanted to explore more of that side of Nate -- who is he in his regular life, what sort of people does he associate with? As a modern-day fortune hunter, he's essentially a criminal, but he's got an ethical core that many of the characters around him don't have.