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[PS3] Uncharted 2: Among Thieves

AW: Uncharted 2: Among Thieves

ndz am 29.06.2009 19:41 schrieb:
LOX-TT am 29.06.2009 19:25 schrieb:
also ich bin nicht gehypted, bin ich auch froh drum :)

naja der Multiplayer von Uncharted 2 - Unter Dieben sieht spaßig aus, eventuell hol ich es mir doch zum Release, bisher hab ich mich mit Uncharted 2 und 1 noch nicht beschäftigt, obwohl ich Teil 1 Drakes Schicksal ja schon ca ein Jahr hab, aber zum anzocken kam ich noch nicht =) naja eventuell im Sommerloch

Und das schreibt einer, der das ganze Jahr mit einer Lost-Sig rumrennt?! :B Spiel es gefälligst - jetzt! :finger:

Richtig - dauert ja nur ein paar Stunden, dieses Spiel muß man gespielt haben. ;)
 
AW: Uncharted 2: Among Thieves

Würdet ihr einfach mal das gottverdammte Topic in Ruhe lassen! :finger: Das ist ja richtig schlimm hier in letzter Zeit (sucht euch eine andere Beschäftigung) :B Ich will dieses blöde "Unter Dieben" hier nicht sehen :P
 
AW: Uncharted 2: Among Thieves

Iroquois-Pliskin am 30.06.2009 00:04 schrieb:
Würdet ihr einfach mal das gottverdammte Topic in Ruhe lassen! :finger: Das ist ja richtig schlimm hier in letzter Zeit (sucht euch eine andere Beschäftigung) :B Ich will dieses blöde "Unter Dieben" hier nicht sehen :P


diesmal gäbe es Uncharted: Ougon Katana to Kie Sendan im Angebot :B

bzw. amazon.jp hat auch noch den vorläufigen Titel ???????? ????????? (irgendwas mit einer verschwundenen goldenen Armee/Flotte)
 
Uncharted 2: Among Thieves - Live-Blog mit Amy Henning und Evan Wells (Naughty Dog)

Erst kurzfristig entdeckt, seit 23 Uhr (Ortszeit DE) findet im US-Blog ein Live-Blog mit Amy Henning und Evan Wells (Naughty Dog) statt. Sehr viele hochinteressante Infos (es wird z.B. einen Film-Modus geben, siehe unten!), hier die bis dato interessantesten Auszüge. Die meiner Meinung nach wichtigsten Infos hab ich mal fett gedruckt:

[url=http://blog.us.playstation.com/ schrieb:
PlayStation.Blog[/url]]

[Comment From thenatureboy56]
So how long is Uncharted 2 going to be length wise?

Evan Wells: The single player campaign is definitely going to be longer than Uncharted: Drake's Fortune. We have over 90 minutes of cinematics alone! And of course we have the competitve and co-op multiplayer modes too!

[Comment From Liamario]
How did the Beta goin you opinion?

Evan Wells: The Beta was a huge success. Thanks to everybody who took part. We got a lot of great feedback on the forums that's going to make the final game play much better. We've already implemented a ton of the features that were requested and we have a lot of new game modes, maps, and boosters that we're looking forward to showing off soon.

[Comment From Havoc_Maker]
Will Uncharted 2 have multiplayer trophies?

Evan Wells: We're still finalizing our final list of Trophies and it looks like we might include a couple of MP trophies, but we don't want to have any that require any amount of grinding to rack up a ton of kills or wins.

[Comment From xaos]
Evan and Amy, thanks for taking the time; was there any concern when deciding to add multiplayer that the new focus might hinder the single player experience? Any pitfalls to balancing the two?

AmyH: Actually, developing the multiplayer experience has enabled us to improve and enhance the single player experience, because it's allowed us to really tune all the play mechanics and get a lot of great feedback along the way.

We made sure when we set out to create the multiplayer component of the game, that it wouldn't impact the single player experience negatively in any way. We expanded the team to accommodate the additional development, and assigned people to focus exclusively on multiplayer or single-player. That way both experiences are equally well-developed.

[Comment From Guest]
Is there an official planned release date yet or still just sometime in the fall?

Evan Wells: We still haven't announced our release date. So for now it's still "Fall", but I assure you that an official date will be announced very soon.

[Comment From Guest]
Will there be split-screen?

Evan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.

[Comment From Russell C.]
How is the hand-to-hand combat in this game? Is it much like the first, or has it been revamped to be more intricate?

Evan Wells: Our entire combat and enemy system has been revamped for this game which includes our hand to hand melee. We now have classes of enemies that will change the way in which you have to approach them. The lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in U:-DF, but the medium classes enemies will counter your attacks requiring you to dodge before you can finish them off. Then the heaviest class of enemies won't let you melee them at all!

[Comment From Nate]
We saw in Uncharted 1 the drama between Nate and Elena. How important, would you say, is the drama between the characters this time around?

AmyH: Uncharted is, at its heart, a character-driven story. I think that's why the game has such a broad demographic appeal -- we find people of all ages and genders are fans of the game, and I think it's because we've got characters (and a story) that are compelling.
So the drama, emotions and conflicts between the characters are critical to our story. Of course there are external plot events that push the story forward, but it's really the relationships between the characters the propel the story along. In this regard, I think Uncharted 2 is even more dramatic than the last game.

[Comment From manuvlad]
Waht do you guys think about the uncharted movie?

AmyH: We're really excited about the development of Uncharted: Drake's Fortune as a movie -- we've been working with Arad Productions for the last year-and-a-half or so, and couldn't be happier about their enthusiasm for the project. We're looking forward to sharing more info with you all as soon as we can. :)

[Comment From mitchell1705]
Is there going to be a open beta or demo before the full release?

Evan Wells: Yes, we're going to have another multiplayer demo before the game hits shelves. The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one.

[Comment From Bryan]
How many multilayer modes? What are they?

Evan Wells: We haven't announced all of the multiplayer modes yet, but I can tell you that you have several more competitive modes than we tested in the beta and at least 2 more cooperative modes (that are actually some of my favorite). We also have variations on all the competitivemodes that focus on specific kinds of weapons. And of course our Cinema mode allows you to play back any of your matches and view it from ANY angle. You'll also be able to upload those recordings so others can download them and view them on their PS3's. You'll also be able to upload screenshots from that mode as well.

[Comment From Marius]
First I wanna say I loved the Beta but I didnt play the first one. So my question is how friendly is Uncharted 2 for new players, story wise?

Evan Wells: We were very conscious to make sure that Uncharted 2 was a stand alone experience. There is no expectation that you played the first game to enjoy the second. There are a couple of returning characters that fans of the first will enjoy seeing, but both the gameplay and story will be easy to follow for first time Uncharted players.

[Comment From Guest]
How's the platforming / puzzle solving / combat (action) mix in Uncharted 2?

AmyH: I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.

[Comment From Pound_lb003]
What crazy technical terms can you throw at us, that the ND Engine 2.0 boasts?

Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...

[Comment From wsowen02]
How varied are the environments this time?

AmyH: Nate does a little more globe-trotting in this game than in Uncharted 1, so there's a wider variety of environments. Everything from urban areas, ancient temples, jungle swamps to snowy and icy locales. Nate's journey takes him from Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.

[Comment From Luke]
You told us the snow is going to be the best snow we ever saw. We got some footage of that snow in trailers, but can you tell us more, of how this snow is going to work?

Evan Wells: We're using a variety of rendering techniques (several mentioned in my last answer Cool) to give our snow and ice a realistic look. Drake and the enemies will leave footprints in the snow with 3D clumps that build up around their feet, and it even has gameplay implications when the weather really whips up and visibility becomes an issue.

[Comment From sinny]
Are you going to use the motion capabilities of the sixaxis in this game?

AmyH: the sixaxis, we've refined our grenade-throwing mechanics in Uncharted 2, so that now we have a dedicated button for grenades. The sixaxis controls are optional, but they really enhance the grenade mechanics now that we've got a dedicated button for it.

[Comment From GameProid]
The MP beta is tremendous, but I can't help but feel it'd be more fun if the high-powered guns were placed high in the level to encourage more jumping and climbing. Is this something you guys are considering?

Evan Wells: It's been a high priority for us with our multiplayer to encourage jumping and climbing. Some of the maps that weren't included in the beta offer even more verticality and multilevel gameplay. Sometimes the best weapons aren't placed in the highest postions, but the best strategy is to acquire the weapon and then move to a higher vantage point.

[Comment From UNCHARTED FAN]
Hi Amy, Congratulations to you and all of your team on another fantastic story! Can you delve into how Nate seems to be darker this time around. What's happening with his character is very intriguing!

AmyH: Thanks, Uncharted Fan =) I wouldn't say Nate is necessarily "darker" this time -- we're just getting more of a window into his character than we did in the last game. In U:-DF, we sort of hinted that he and Sully are slightly shady characters, but pretty quickly Nate was called upon to play the role of the hero, once he and Elena were on the island. In this game, we wanted to explore more of that side of Nate -- who is he in his regular life, what sort of people does he associate with? As a modern-day fortune hunter, he's essentially a criminal, but he's got an ethical core that many of the characters around him don't have.

WEITER IM NÄCHSTEN POST!
 
AW: Uncharted 2: Among Thieves - Live-Blog mit Amy Henning und Evan Wells (Naughty Dog)

[url=http://blog.us.playstation.com/ schrieb:
PlayStation.Blog[/url]]
[Comment From GREGMILLERSUCKS]
based on the mp beta, uncharted 2 is already looking like the best game on ps3... are you sharing your tech with other ps3 devs?

Evan Wells: We're very fortunate to have a great group of first party developers within Sony that we're able to collaborate with. We're frequently exchanging technical ideas and even share some code from time to time. We've even posted the entire source code of Uncharted: Drake's Fortune to Sony's internal severers so that any first party developer can look through it, or borrow from it... and we plan on doing the same thing when Uncharted 2 ships. We also have a group of programmers here at Naughty Dog called the ICE team. They've been busy writing highly optimized code for the PS3 for the last 5+ years, and that code has been shared externally with the PS3 dev community in the form of the EDGE libraries. So, in short, yes we share our tech Cool.

ENDE

Sehr interessant und vielversprechend, wie ich finde! Besonders die Funktionen von dem Film-Modus, die abwechslungsreichen Umgebungen sowie das mit den MP-Trophies finde ich sehr gut. :top:

Edit:

Remember you can view the entire chat by hitting the ‘Replay’ button below. See you next time!

lol, hätte ich mir das hier auch sparen können :B
 
AW: Uncharted 2: Among Thieves - Live-Blog mit Amy Henning und Evan Wells (Naughty Dog)

ndz am 01.07.2009 00:13 schrieb:
Sehr interessant und vielversprechend

noja, außer den Screenshots (hoffe doch aber auch richtige Screenshots und nicht nur so ein Bad Company System?) und dass es erfreulicherweise keinen MP-Grind-Trophies geben soll, ja keine neuen Infos.
Ist aber normal weil sie bei dem Chat eher die meist gestellten Fragen nehmen und viele Leute nicht die Infos über das Spiel verfolgen.
edit: und das es nochmal ne MP-Demo geben wird ^^

lol, hätte ich mir das hier auch sparen können :B

joa, das wird eigentlich immer so gemacht :B
 
AW: Uncharted 2: Among Thieves - Live-Blog mit Amy Henning und Evan Wells (Naughty Dog)

[url=http://blog.us.playstation.com/ schrieb:
PlayStation.Blog[/url]]

[Comment From Guest]
Will there be split-screen?

Evan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.

Also soll das dann so wie bei KillZone2 sein, wo sich keinen offline Split screen Modus wegen der Grafik machen, oder??

Schade, denn gerade im Coop Modus hätte ich mir einen offline Multiplayer auch gewünscht :(
 
AW: Uncharted 2: Among Thieves - Live-Blog mit Amy Henning und Evan Wells (Naughty Dog)

neue HD-Cutscene:
http://www.gametrailers.com/video/exclusive-dont-uncharted-2/52546

neue GT TV Folge in HD, Gameplay im Eis, Infos und und und
http://www.gametrailers.com/episode/gametrailers-tv/64?ch=1&sd=0

lemur.gif
 
AW: Uncharted 2: Among Thieves

Hab nach 10 Sekunden aufgehört, will micht nicht zu sehr Spoilern. Aber die 10 Sekunden war :X :B

Achja und alten Indy Fans sollte des Setting bekannt vorkommen. Erinnert mich jedenfalls sehr stark an Indy 1, wo INdy das erste mal Marion in der Bar besucht :-D
 
AW: Uncharted 2: Among Thieves

petib am 10.07.2009 18:13 schrieb:
Hab nach 10 Sekunden aufgehört, will micht nicht zu sehr Spoilern. Aber die 10 Sekunden war :X :B

Achja und alten Indy Fans sollte des Setting bekannt vorkommen. Erinnert mich jedenfalls sehr stark an Indy 1, wo INdy das erste mal Marion in der Bar besucht :-D

Ja, stimmt :-D OMG, Uncharted 2 ist einfach :X Hab ich schon mal erwähnt, dass ich mich derzeit auf kein anderes Spiel mehr freue? %)

Edit: Eben bei GT TV gesehen:

Gametrailers TV schrieb:
Uncharted 2 Live Updates:

"The game can be updated without patching. We can change almost everything about multiplayer game - on the fly."

Wurde das schon mal gesagt :confused: Klingt auf jeden Fall super, d.h. es können Objekte und andere Parameter direkt verändert werden, ohne, dass man dafür extra einen Patch herunterladen muss :top:
 
AW: Uncharted 2: Among Thieves

ndz am 11.07.2009 13:03 schrieb:
Wurde das schon mal gesagt :confused: Klingt auf jeden Fall super, d.h. es können Objekte und andere Parameter direkt verändert werden, ohne, dass man dafür extra einen Patch herunterladen muss :top:

Hört sich gut an, besser wäre es aber noch, wenn sie gar nix verändern müssen und es gleich fertig auf den Markt bringen :oink: Ich finde es etwas schade, das man als Konsolero sich jetzt auch mit sowas befassen muss, dadurch geht schon einiges vom Konsolenflair verloren. Vor der PS3 musste ich mir über sowas nie Gedanken machen und das fand ich auch gut so.
 
AW: Uncharted 2: Among Thieves

Iroquois-Pliskin am 12.07.2009 13:07 schrieb:
ndz am 11.07.2009 13:03 schrieb:
Wurde das schon mal gesagt :confused: Klingt auf jeden Fall super, d.h. es können Objekte und andere Parameter direkt verändert werden, ohne, dass man dafür extra einen Patch herunterladen muss :top:

Hört sich gut an, besser wäre es aber noch, wenn sie gar nix verändern müssen und es gleich fertig auf den Markt bringen :oink:
Es geht darum im Multiplayer Dinge zu verändern wie Waffen- und Munitionsplätze oder Map-Glitches entfernen etc. Letzteres entwickelt sich eben mit der Zeit, wenn die Glitch-Hunter unterwegs sind. Das sind meist Dinge, die Entwickler selbst nicht finden.
 
AW: Uncharted 2: Among Thieves

Sc4rFace am 12.07.2009 13:13 schrieb:
Es geht darum im Multiplayer Dinge zu verändern wie Waffen- und Munitionsplätze oder Map-Glitches entfernen etc. Letzteres entwickelt sich eben mit der Zeit, wenn die Glitch-Hunter unterwegs sind. Das sind meist Dinge, die Entwickler selbst nicht finden.

Achso, das mit dem MP hab ich übersehen ^^ Ändert aber trotzdem nix daran, das ich als gestandener Konsolero das Wort "Patch" so langsam aber sicher nicht mehr hören kann :S
 
AW: Uncharted 2: Among Thieves

Iroquois-Pliskin am 12.07.2009 13:18 schrieb:
Sc4rFace am 12.07.2009 13:13 schrieb:
Es geht darum im Multiplayer Dinge zu verändern wie Waffen- und Munitionsplätze oder Map-Glitches entfernen etc. Letzteres entwickelt sich eben mit der Zeit, wenn die Glitch-Hunter unterwegs sind. Das sind meist Dinge, die Entwickler selbst nicht finden.

Achso, das mit dem MP hab ich übersehen ^^ Ändert aber trotzdem nix daran, das ich als gestandener Konsolero das Wort "Patch" so langsam aber sicher nicht mehr hören kann :S

Deshalb solltest du über diese "Live Updates" froh sein ;) Denn genau die werden dafür sorgen, dass du als Spieler gar nix davon mitbekommst.
 
AW: Uncharted 2: Among Thieves

Hab mir den ersten Teil nun auch gekauft. So ein tolles Spiel. :X Solche nervigen Schießereien. :S Da ich keine Lust hab, mir den ganzen Thread durchzulesen: Nimmt das elende Geballer im Nachfolger ab? Ist da schon was bekannt?
 
AW: Uncharted 2: Among Thieves

daumenschmerzen am 13.07.2009 20:17 schrieb:
Hab mir den ersten Teil nun auch gekauft. So ein tolles Spiel. :X Solche nervigen Schießereien. :S Da ich keine Lust hab, mir den ganzen Thread durchzulesen: Nimmt das elende Geballer im Nachfolger ab? Ist da schon was bekannt?

So schlimm waren die nun auch wieder nicht. :o
 
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