The Escapist - 4.5 von 5
All in all, when Evolve is working well, it's one of the most enjoyable co-op experiences I have had in a long time. It looks great, the varied classes are all fun to play, and there's almost certain to be one that becomes your favorite. It's a great addition to Turtle Rock's resume, and a solid entry into the early release slate for 2015.
Cheat Code Central - 4.5 von 5
Overall, I've had fun with Evolve for the time I've had it so far, and I'll probably have a lot more fun as time goes on, as much or more fun than I had with the Left 4 Dead series. If you are looking for a new shooter that is like nothing else on the market right now, it's definitely worth giving Evolve a shot.
Vandal Online - 83 von 100
Turtle Rock delivers a solid multiplayer concept, which is original, accessible and deep. Playing with friends is indeed a great experience, but we think the amount of content might not be enough.
Gamespot - 8 von 10
It's worth noting that Evolve supports bots, an all-too-uncommon feature, and while the AI reveals its imperfections as time goes on, it's strong enough to make playing offline matches rewarding on its own terms, and bots will fill in for disconnected teammates, or will leap into action should you not be able to find a friend to take that particular role. As with Turtle Rock's Left 4 Dead, Evolve is best when you play with buddies; getting matched with a novice can lead to ghastly results if your newfound friend constantly seeks out the nonexistent "I" in "team." It doesn't take long to whip a newcomer into shape, at least, meaning you can usually focus on Evolve's unique brand of greatness: the suspense of the hunt, the exhilaration of battle, and the drive to dominate Shear. Even Sasquatch would shiver at the dangers.
Shacknews - 7 von 10
(...) Overall, it's a bit of a time investment, but after learning the ins-and-outs of hunting, Evolve starts to become a more engaging time-killer. Evacuation is a keen way to mix the game's otherwise uninspired game modes and its solid bot play means that I'll still be able to enjoy it even during down hours. The table for an enjoyable multiplayer session is set, whether jumping in with friends or getting more anti-social and devouring opponents as a lone monster. But considering some of the subpar game modes, I can't help but feel this package could have been something bigger.
Polygon - 8 von 10 (Tendenz)
Evolve occasionally brushes against a real breakthrough for Turtle Rock, with its distinctive take on a different kind of multiplayer shooter. New territory always presents new problems, and Evolve doesn't always solve them. But it distinguishes itself from the pack of multiplayer options out there with the flair of something truly different.
Eurogamer.net - Keine Wertung
As limited as it appears to an outsider, a game like Destiny keeps players locked into its loops through more than numerical withcraft - the physical chain that starts in the trigger finger and ends in the fizzing pop of a exploded alien head remains compelling thanks to an inscrutable army of small design choices that Bungie has spent over a decade refining. Evolve doesn't have this - it rarely surprises, and when the excitement of seeing, outwitting and eventually defeating its monsters subsides, it feels like it lacks the gimmicks to keep you in suspense. It may even be as facile as the fact the monster doesn't really react under fire.
IGN - Keine Wertung
Overall, I'm very impressed with Evolve. It's a smart, unique multiplayer experience, and the asymmetrical design gets me thinking about new creative tactics that don't even apply to any other game. I crave that kind of incentive and opportunity for inspiration, and I can tell that I'll be playing Evolve, and watching streams of it for quite some time.
Kotaku - Keine Wertung
Everything in Evolve is about evolution. The Monster eats to survive and to grow stronger. Each player individually plays enough to level up their characters across the board—unlocking new perks they can attribute per round, and unlocking new characters and their features. But what interests me most in Evolve is the evolution of the team itself, of players acting out their roles and learning to work together as a team. Because as soon as you lose sight of your goals, and as soon as you abandon a fellow hunter, that's when you lose control and you lose the fight. And that's the end of the relationship.
PC Gamer - Keine Wertung
But I'm concerned about Evolve's longevity. At first touch, Turtle Rock's 4v1 formula has tons of novelty. Over dozens of sessions, though, the short, intense matches that it (usually) produces felt less memorable and remarkable. Without maps that bolster its replay value, or mod support to fill in, I worry that it falls to paid DLC and Evolve's planned free map releases to keep pace with players' content fatigue.