SchwertKomplex
Bekanntes Gesicht
sieht ganz nett aus, hat aber noch ein paar Fehler
Ja, als wäre es noch eine Pre-Alpha oder so!
sieht ganz nett aus, hat aber noch ein paar Fehler
KEY FEATURES IN ALPHA
Chernarus - 230 sq. km chunk of post soviet state, featuring deep forests, cities, villages, abandoned military bases, and more..
Up to 40 players per server
Persistent player profile - Key player data is persistent across all servers.
Inventory – Combine various clothing items, equipment and carry all of the items that you will need to survive the harsh new environment in the open and intuitive inventory system developed to answer the needs of crafting and character customization.
Crafting - In the apocalyptic world of DAYZ, resources are sparse and every useful bit should be utilized. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms.
Weapon customization – Use customizable firearms with authentic ballistics and weapon characteristics as well as melee weapons to protect yourself against all the dangers a survivor may face.
Customizable clothing – Customize your survivor with a multitude of new clothing items that can be scavenged from the remnants of civilization, which provide various degree of protection against the elements, infected, and other survivors.
DEVELOPMENT ROADMAP
DAYZ is currently in early alpha and we see a lot of work ahead of us in order to make it the true authentic multiplayer experience we want it to be. Current version is including only small subset of game mechanics and serves mostly as test bed with core technology that should serve as basis for future additions and improvements. Currently planned key future features are:
Playable vehicles
Wide variety of native animal life
Player created constructions in the environment
Extensive interactions with the environment and crafting options
Streamlined user actions and interface
Upgraded graphics and physics engine (including ragdoll, etc.)
Control and animations expanded and improved for fluidity
Support of user mods
We estimate that reaching Beta version with all key features present will take more than one year from current stage. All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.
Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
warten lohnt sich heute kostet es schon knapp 6€ weniger als gestern (23,99€)
Da bin ich
Fixed:
- Drinking directly from wells now works
- headwear descriptions updated
- pants descriptions updated
- increased battery drain by flashlight
- bandaging cannot fix broken leg now
- server browser shows internet tab as selected out of the box
- fixed modifier messages, one message type per stage
- Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
- Reduced level at which player becomes permanently unconscious
- Increased rate players recover from shock damage
- Internet set to default tab for multiplayer server browsing
- improved responsiveness when side-stepping from left to right/right to left
- disabled head movement for unconscious states
- adjusted head bob for select animations
- Various security related measures
- Tweaked the tenement buildings (small and big) for spawns on the roof
- improved transitions for restrained player
- Removed old proxies and replaced them with memory points and new loot spawn in sheds
- enabled step blending with raised rifle for better responsiveness
- Roadway LOD issue fixed that caused floating loot for some buildings
New:
- Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
- force feed other players
- Rain updated - it should better correspond with the rest of scene by adding the refraction effect
- New variations for main menu (Unarmed) added
- Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
- Magnum hand IK
- Opening cans with sharp tools
- Dot crosshair
- Damaging knife, screwdriver and bayonet used for opening cans
- Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
- Central Server:
- fixed performance issues on character creation and saving
- fixed character creation record override
- increased server response time and performance