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GDC '05

domidomek

Bekanntes Gesicht
Hi, die GDC '05 ist voll im Gange und es werden immer mehr Infos bekanntgegeben zu Nintendos Konsolen...
Nintendo Chef Saturo Iwata wird in seiner Rede auf der GDC '05 etwas über den Online Modus des Nintendo DS sagen. Er möchte keine Details nennen, sondern sie nur erwähnen.
Gerüchten zufolge wird Iwata es aber nicht nur bei der Erwähnung bleiben, sondern zugleich einige Games vorstellen, die diesen Modus unterstützen und ihn demonstrieren. Seien wir also gespannt auf das, was uns erwartet. Die Rede wird heute Abend um ca. 18:30 Uhr stattfinden. Wir werden euch natürlich informiert halten...

GDC: Interview mit Reggie Fils-Aime von Nintendo

10.03.05 - CubeIGN sprach auf der Game Developers Conference mit Reggie Fils-Aime, dem Executive Vice President of Sales & Marketing von Nintendo of America. Die wichtigsten Aussagen in der Zusammenfassung:

- Nachdem Fils-Aime und andere Nintendo-Angestellte vor einigen Wochen noch bestätigt haben, dass Mario 128 für den Gamecube erscheinen soll, sagt Films-Aime jetzt, dass auf der E3 geklärt wird, ob das Spiel für Gamecube oder Revolution erscheint.

- Legend of Zelda soll weiterhin zum Weihnachtsgeschäft 2005 in den USA für den Gamecube erscheinen.

- Mario 128 wird auf der E3 höchstwahrscheinlich als Video und nicht in spielbarer Form gezeigt.

- Zuletzt arbeitete Nintendo mit Partnern wie Sega (F-Zero GX), Namco (StarFox Assault) und EA (Nintendo-Charaktere in NBA Street) zusammen. In Zukunft will Nintendo weiterhin Spiele auf Grundlage einer solchen Zusammenarbeit anbieten, wovon Details auf der E3 enthüllt werden sollen.

- Auf der gerade stattfindenden Game Developers Conference wird Nintendo-Präsident Satoru Iwata über das 'Wireless Interactive'-Spielen mit Nintendo DS sprechen.

- Nintendo hat laut Fils-Aime keinen guten Job gemacht, Entwicklern Internet-taugliche Tools für die Herstellung von Online-Spielen für den Gamecube zur Verfügung zu stellen. Das sei ein Punkt, mit dem man sich bei allen zukünftigen Nintendo-Systemen befassen muss - und Nintendo will das machen.

- Die Retro Studios (Metroid Prime) arbeiten wahrscheinlich schon an Revolution-Software.

- Development Kits für Nintendo Revolution sind unterwegs, und sie würden rechtzeitig bei den Entwicklern sein, damit sie großartige Spiele für die neue Konsolen machen können.

- Satoru Iwata wird in seiner Rede auf der GDC auch über die Vision sprechen, die Nintendo mit der Revolution-Konsole hat.

- Revolution soll nicht zu spät, sondern pünktlich mit der Konkurrenz (in erster Linie Sony) auf dem Markt sein.

- Pokemon XD ist ein völlig neues Pokemon-Spiel für den Gamecube. Es ist ein echtes Rollenspiel und kein Nachfolger von Pokemon Collosseum.

Neue Infos werden noch bekanntgegeben.
Diese werde ich dann auch hier posten, viel Spass.

PS: hoffentlich machen die was gescheites aus dem Online-Modus!
 
1up interview mit Reggie das ich besser finde als das mit ign

1UP: The boys at Microsoft are being proactive with getting information out there on the Xenon/Xbox 2. Is Nintendo planning on coming forth with information on your next-gen and DS plans in a similar manner?
RFA: I think in fairness, the entire world knows that they are on a different development path than either we or Sony are on, so from that standpoint it makes sense for them to be sharing a lot with you guys given that they're trying to make the holidays. So, I think that when it's more clear what our launch plans look like, we'll certainly be able to sit with you guys in that same type of timing horizon and give you real good access. I think what we can also think through is, if you will, post-E3, while we will have made quite a few announcements, I guess a range of opportunities. There may be some things we do together then as well.


1UP: What do you think of Microsoft's strategy, going out launching this year, versus what you guys might be doing?

RFA: I think that from their perspective, there's a number of things they're trying to achieve, right. From a profitability standpoint, we know that Xbox is hemorrhaging in terms of the hardware, from that standpoint it makes sense to move early into the next system. They are also thinking through how do they get a competitive advantage versus us, versus Sony, and they think going first gives them that competitive advantage. I think it remains to be seen given exactly what their concept is, when it's all said and done, if in fact it represents, not only for the core consumer but the casual consumer, a reason to spend money on a whole new system. That's the million dollar question.

1UP: So you think launching a year later will make a difference for you guys? What do you gain by waiting until 2006? If that is indeed what you're doing.

RFA: (laughs) I was just gonna say "you're making an assumption," and I just want to clarify that you've made an assumption, so I will respond in kind against your assumption. But really for us, the way we look at hardware, handheld or console, is that the inherent power of the software is but a small part of the entire proposition. What do I mean by that? Look at Nintendo DS. Certainly more powerful than SP, but what makes that different? And arguably while we've sold almost 2.5 million units, is because of two screens, touch screen, wireless, the voice activation. It's that bundle of benefits that's motivating the consumer.

1UP: But is different necessarily better? The DS has a lot of different features, but the software hasn't yet produced that must-have killer app. You guys have had a six month head-start, there's been a drought of software.

RFA: You know, it's interesting. You look at the sales we've had of Super Mario DS. Pretty damn strong. Look at the sales of Warioware, exceptionally strong, three weeks into the mission. I think that, personally, Need for Speed is quite provocative. Essentially you use the touch-screen to trick out your car, which is pretty damn cool. You can't do that on a PSP. For the hardcore fans: Advance Wars DS, Mario Kart DS, 8-player LAN capability, you know, the games are comin'.

1UP: OK, they're coming, but do you feel like you might have missed an opportunity with that six-month window. Maybe if Mario Kart was here in January, could you have done it better?

RFA: I'll frame it this way: Would I love to be sitting here on a pile of 100 great DS games, and be metering them out, once per month? I'd love to do that, unfortunately that's not the way this business works. What I can tell you, what I can tell the owner of a nice, shiny DS, is that there are a number of great games that were at launch of the system, there are a number of great games comin', across a range of tastes. Everything from a puzzle-game like Polarium, which, you heard it here, is gonna out-Tetris Tetris, in terms of being something that just sticks in your brain and you just can't put down. I mean those games are comin', as well as the big marquee games like Kart and Metroid. We've got some other things up our sleeve, that we'll talk about at E3, that wasn't really appropriate to share now. But we've got more games comin' that really are gonna get that purchaser to say "a worthwhile $150 bucks spent."

1UP: Any comment of what Mr. Iwata's going to say at his keynote speech?

RFA: What I'll tell ya is this. Mr. Iwata, in addition to relating his own personal development experiences, and that is one of the advantages versus our competitors. You know, that head of our company is a developer. He gets it. He knows what the life is like. But in addition to that, yeah we're going to talk about DS, we're gonna talk about wireless Internet gaming. We're gonna talk about that we're committed to it, that we're bringing it to life this year. We're gonna talk about Revolution, in terms of technology partners, we're gonna talk about how we're doing some things to bring it to market in ways that Nintendo hasn't done in the past. We're breaking the mold, we're breaking the mold by having Mr. Iwata do this speech, we're breaking the mold in the way that we're thinking about our next-generation platforms, including DS. And we're also putting out there, for ours fans, the fact that there's some things we could have done better on previous systems. The whole Internet gaming piece, we missed the boat on GameCube. We won't miss the boat in the future.


1UP: So is this an admission that you should have supported it more heavily?

RFA: (laughs) You know what? This is Reggie Fils-Aime, a year with the company, who wasn't around when those decisions were made. I can tell you, as a consumer, I miss it on GameCube.

1UP: Launching the DS early was a nice tactic. But with the PSP launching this month, we'd be hard pressed to say the PSP games don't look better than DS games. How does Nintendo plan to counter the buzz generating around PSP now?

RFA: We have a plan of attack which is all about giving our audience, giving the gamer, great product for DS. Everything from a game like Nintendogs, to Yoshi's Touch n Go, to Advance Wars, and Metroid Prime Hunter. We think that in the end the consumer is going to make the choice, not by how pretty the picture looks, but by what's the gameplay? Is it involving? Is it a game that I just can't put down? And we think we've got a number of games that deliver against that medium.

1UP: But you could say that same thing about past-generation Nintendo systems: That you have the best software. But in the end, it comes down to a lot of brand-power, and your marketing and your image. Everyone could say GameCube has a TON of great games that you can't get anywhere else, and yet the PS2 still kicks its ass in terms of hardware sales, just because it's a cooler, slicker machine. It's a mainstream machine, people get it. It's out there, involved with the entertainment industry in various ways that the GameCube isn't. It's likely the PSP will achieve similar success, because it's a cool, slick machine. And you guys are obviously going for an older audience with the DS, what happens when Sony comes along with this movie-playing machine, this MP3-playing machine, and it outsells you guys, becomes the cool thing to own, and you come in second place in handhelds?

RFA: That's a lot of "ifs" in that question. And frankly a lot of "ifs" I reject. Believe me, my energies are all about how do we continue driving DS? The first 2.5 million are in the bank. Where are the next five million coming from? That's what we're focused on. How do we continue to make sure SP sales are at a strong level so that DS is larger than incremental? How do we make sure that both our brands and our products are perceived much cooler than they have in the past? Absolutely, spending a ton of time on that. And we're doing a lot of things. We're doing some things with the hip-hop community. We're doing some things from a music perspective. So I hear the comment of "Hey, how do you make sure that the Nintendo image gets pushed in a proper way?" So that we're perceived as cool, "with it," "gotta have it," I hear ya. And we're working on it.


1UP: Can you do that with Mario Kart, and Princess Peach, and Yoshi?

RFA: I think you can definitely do it with Mario Kart. I think that you can definitely do it with Metroid Prime Hunters. I think you can do it with Advance Wars. Yoshi, Princess Peach, nuh uh. It's a different consumer. But quite frankly, we want that consumer just as much as we want the 21 year-old.

1UP: Hence, Pokemon Dash.

RFA: Hence, Pokemon Dash. There's a key part of the message, and this is my language, not Mr. Iawata's language, is that Nintendo needs to be an "And" company, and what I mean by that is that it's not either or. Right. It's not core gamer or casual. It's not first-party or third-party. It's an "and" company. We need to do both. We need to have the best first-party games out there, and cultivate great relationships with third-party publishers. We need to have the core gamer and the casual gamer. It's not an either or proposition. It can't be.
 
1UP: Recently Mr Iwata has said "For next generation, we need third parties." Do you think that was misinterpreted?

RFA: You know, I wasn't there when he made that comment, but I know Mr. Iwata well enough and I know that he's got very strong relationship with third-party publishers, I have to believe that that was a lost in translation moment. The fact is that our systems by definition are always pushing the envelope on innovation. You guys know this, if you've been around the industry, creating games for systems that are pushing the envelope on innovation is always tougher than strictly something that looks beautiful or simply something that's based on a really cool processor. I think what he meant to say that is because we're pushing the envelope on innovation, it is a tougher proposition for licensees to support our systems. I think that's what the intent was, versus how it's been perceived here in the Western press.

1UP: So why distance yourselves so far from the competiton? Why not move closer in the direction of, say, Sony, and design a system that acknowledges the trends of the time, the technology of the time?

RFA: You know, that's interesting, and this is something that probably doesn't interest the gamer all that much, but it certainly interests the financial community, and the fact is that our strategy has been hugely profitable. It is a sound business strategy. Differentiation is a key to success. There's a reason Microsoft loses a shitload of money on every system they sell today. They've gone down a path with no differentiation, so they had to out-power what was out there on the marketplace. You can't do that forever. Versus an innovation strategy certainly works in the long run, and I'll give you a great example: Apple Computer. Five years ago people were writing off Apple Computer. "What are they doing? Why don't they give up their operating system and embrace windows. Get on with life." And then the iPod came, and everyone is saying how damn smart these people are.

1UP: A lot of that has to do with how sexy iPods are.

RFA: I don't disagree. And you know what? We're pushing the envelope in making sure all of our products look sexy. SP is a sexy device. DS is a sexy device! I will grant you that GameCube was not a sexy device. (laughs) But you know what? We're smart people, we learn from our mistakes. I will bet you a drink at the bar of your choice, that Revolution will be a very sexy device.

1UP: How important is the DS versus PSP battle to Nintendo? The handheld market has been, up to now, a practically uncontested arena. No matter what place the N64, the GameCube came in, you always had the handheld market to fall back on. This may change with the PSP.

RFA: Well, in fairness, we've had nine or ten different competitors try and get into the handheld space. The issue is that we've beat back every one of them. The new period that we're about to get into with Sony entering the space, it's gonna be highly competitive. Highly competitive. (Leans forward, deepens voice) And I'm a highly competitive person. And so are we gonna be playing this game for keeps? Absolutely. Are we working hard to create great first-party games? Absolutely. Are we working hard to cultivate the best of third-party development? Absolutely. It's gonna be a long-term tale. I'll tell you this: I read the boards, I hear what consumers are sayin'. I see that quite a few are saying that at $250 bucks, the PSP is not a cheap proposition. That software is $50 bucks a pop, that's not a cheap proposition. For music content, that's a year old, for it to be $20-25 bucks, that's not a cheap proposition. We'll see.

1UP: The people who are really hardcore about games, the ones who read, they'll appreciate your approach via innovation. But the average consumer, the kid or the parent we overhear in Best Buy, or EB, or Walmart, they don't know Ridge Racer DS from Ridge Racers for PSP in terms of innovation. They only go by what they see, and when you hold those two games up side by side, it's hard not to go with the better-looking game, the PSP one. A lot of the upcoming DS games look like flashy 2D games, or beefed up GBA SP games, and in a 3D dominant market, that's a tough fight. When is DS going to get its second wind and show us something that can compete with PSP, visually? Nintendogs is great and all, but can the hardware show us more than what we're seeing now?

RFA: The hardware is hugely capable of more than what we've seen now. And again, any time a new piece of hardware comes out, it takes a while for developers to realize it's full potential. Look at Resident Evil 4. If the day we launch GameCUbe we could have showed Resident Evil 4, it could have been a different story. So there's a lot more capability that hasn't been taken advantage of in DS. And Nintendogs is a very interesting example. The AI in Nintendogs is huge. The voice-activation...but what's going on in that software is huge. Absolutely huge.

1UP: Could Nintendogs be the left-field hit that puts Nintendo back on top?

RFA: (laughs) You know, I think that's a tall order for that game. Do I think...uh, cuz I've seen a bit of what NST is doing with Metroid Prime Hunters. Metroid Prime Hunters kicks ass. Eight-person Mario Kart kicks ass. Advance Wars, based on what I've seen, kicks ass. We have a number of games that will get the core gamer hugely excited. But we also have great games for my nine year-old little girl.

1UP: What you said about Resident Evil 4 was interesting. If it had been there at launch, Nintendo could be sitting in the catbird seat right now. Looking forward, are you planning on having games of that caliber available at launch of the Revolution?

RFA: That's the goal. That's the goal. That's why we're gonna be working hard with third-party developers. That's why we're going to be spending a lot of time on both pre-dev kits as well as final dev kits. You know it's critical, whether it be first-party or third-party, that the launch lineup be strong.

1UP: Do you think there's a ceiling on how far you can take the current Nintendo franchises? For example, a new Kirby might not be just what Joe Stock Exchange is looking forward to coming home and playing after a hard day's work, or even for teens weaned on GTA. Not that Nintendo needs to come up with violent new properties. It's obviously important that they still exist, but it's entirely possible that there's only so much mileage that you can get out of bright yellow, bright pink characters in your mission to beat the competition.

RFA: I'll tell ya this, when we launch Revolution, we will have greata franchise game: Mario, Zelda, Metroid. We will also launch new franchises. Because what you're saying is true. I think any consumer is looking for something new, and for great as Mario is, when it's the hundredth Mario game, it could be perceived as old. Even if it's highly innovative, and so yes, we're hard at work on new franchises and things that will excite the current gamer.

1UP: What should we expect out of Nintendo at E3?

RFA: If last year at E3 we dusted off the cobwebs and grabbed people by the throat and shook 'em around a little bit, what we're gonna do at this year's E3 is take them to the next level. Maybe not as aggressively as last year's show, but certainly more emotional. What you will see will be more and more about Zelda. You guys have had the luxury of having some sneak peeks into that game, but we're only scratching the surface as to what that game's gonna be all about. The new games we have coming out for DS, what we're doing on the SP front. There's a lot of work that we're gonna unveil at E3.

1UP: What's up with the next GameBoy.

RFA: You know there's this massive rumor floating around the Internet...

1UP: But Nintendo has also said that the DS is a separate line than the GameBoy.

RFA: It is a separate line. We are always working on new innovations, always. Always. Uh, right now it is rumor and speculation that we're working on the new GBA. But we've always got things up our sleeve. So uh, wait for E3.

1UP: Any clue as to how big Revolution's presence will be at E3?

RFA: Revolution will have a major presence in our presentations, but it will not be accessible on the show floor. It's too early. But there might be some key, selected folks who will have an opportunity to see what we've got going on. I suspect you folks will have some representation. But what we will be doing at E3 this year is sharing our vision for Revolution.
 
1UP: You guys always seem to have a great E3 presence, but then go into a dormant state for the rest of the year 'til the holidays it seems. Seeing Miyamoto on stage with a shield and sword surrounded by dry ice is great and all that, and seeing the new Zelda is a rush. But after the euphoria dies down, there's usually very little noise made by the Nintendo camp. Discuss. And lastly, how long do you plan to support the GameCube from a first-party standpoint?

RFA: This will be my second E3, and I've certainly walked away with some learnings as to what we do well and what we don't do so well. And you're absolutely accurate. We typically have a great show. What I've tried to communicate is that is one point in a long process that we need to get better at. And so again what I think you'll see following this year's E3 is much more communication, much more sharing of assets and other things to keep people pumped for what's coming down the pipe. So I'll look for feedback from you guys come about August if we've been able to deliver on that. In terms of how long are we going to support GameCube? I think the entire industry by how well PS1 sold after the launch of PS2. Whole different price point, whole different consumer base. We learned lessons well. I wouldn't be surprised if you saw quite a bit of ongoing support for GameCube, well after the launch of Revolution.


und nein ich übersetze das nicht für euch ins englische, nimmt google.de oder altavista.de und falls es euch zuviel ist, überfliegt es.

http://www.1up.com/do/newsStory?pager.offset=0&cId=3138769
 
Die Übersetzung von google.de is miserabel, aber ich sag allen, die nur überfliegen wollen: der text lohnt sich!
 
shadaik am 10.03.2005 17:27 schrieb:
Die Übersetzung von google.de is miserabel, aber ich sag allen, die nur überfliegen wollen: der text lohnt sich!

da kann ich dir nur zustimmen. der text macht einem wieder Mut ;)

danke für den post
 
Darauf haben die Spieler rund um den Globus lange gewartet: Endlich neues Bildmaterial von Legend of Zelda. Nicht nur Screenshots sollen heute Abend veröffentlicht werden - auch einen neuen Trailer werden wir zu sehen bekommen. Satoru Iwata wird von 19:30 bis 20:30 im Grand Ballroom of Moscone West, San Francisco die "The Heart of a Gamer" Keynote halten. Neben dem kommenden Legend of Zelda wird auch das Online-Konzept des Nintendo DS ein Thema sein. Bisher ist noch nicht bekannt, ob die Keynote auch via Live-Stream von Nintendo.com übertragen wird, wie es zuletzt zur E3 2004 der Fall war. Sobald wir Infos erhalten, werden wir euch hier in den News informieren!

Direkt nach der Keynote verspricht Nintendo ein Update mit neuem Material, welches wir euch natürlich schnellstmöglich zur Verfügung stellen werden. Um euch die Wartezeit etwas zu versüßen könnt ihr z.B. unsere Chatrunde unter http://www.n-zone.de/index.cfm?menu=0602&submenu=chat besuchen - geteiltes Warteleid ist halbes Leid!

Frisch zur Game Developers Conference veröffentlichte Nintendo of America eine aktuelle Liste aller 2005 erschienenen bzw. erscheinenden Titel für den GameCube. Auf dieser finden sich einige neue Titel wie THQs WWE: Day of Reckoning 2, Vivendis Crash Tag Team, Bandais Zatch Bell oder Nintendos Pokémon XD, bei welchem es sich nicht um einen Nachfolger zu Pokémon Colosseum, sondern um ein waschechtes Pokémon Rollenspiel im Stil der Game Boy Teile handelt. Achtet bitte darauf, dass sich die folgenden Termine auf den US-Markt beziehen. Wann die Titel hierzulande erscheinen, entnehmt ihr, sofern schon bekannt, unserer Releaseliste.

Frische bzw. erste Screenshots gibt es ausserdem zu Digimon World 4, Zatch Bell, Killer 7 und Robots. Klickt einfach auf die Spieletitel um zu den entsprechenden Screengalerien zu kommen.

Activision
Fantastic Four (28. Juni)
Madagascar (24. Mai)
The Movies (TBA)

Atari
Dragon Ball Z: Sagas (März)
Bandai
Digimon World 4 (April)
One Piece Grand Battle (August)
Zatch Bell (August)

Capcom
Killer 7 (Juni)
Resident Evil 4 (erhältlich)

Crave
Pinball Hall of Fame (15. März)
Strike Force Bowling (15. März)

Disney
Chicken Little (7. Juni)
Chronicles of Narnia (4. Quartal)

Electronic Arts
Batman Begins (Juni)
FIFA Street (erhältlich)
Fight Night 2005 (erhältlich)
MVP Baseball (erhältlich)
NBA Street V3 (erhältlich)
TimeSplitters Future Perfect (21. März)
I
gnition
Animaniacs: The Great Edgar Hunt (15. Mai)
International Golf and Tennis (15. Mai)
Konami

Frogger (4. Quartal)
Teenage Mutant Ninja Turtles: Mutant Melee (erhältlich)
Midway
Mortal Kombat: Deception (erhältlich)

Nintendo
Donkey Kong Jungle Beat (14. März)
Donkey Konga 2 (9. Mai)
Geist (Sommer)
Legend of Zelda - Arbeitstitel (4. Quartal)
Nintendo Pennant Chase Baseball (Sommer)
Pokémon XD (2005)
Star Fox: Assault (erhältlich)

SEGA
Virtua Quest (erhältlich)

THQ
Bratz (4. Quartal)
The Incredibles - Arbeitstitel (4. Quartal)
Nicktoons - Arbeistitel (4. Quartal)
Scooby Doo Unmasked (3. Quartal)
SpongeBob SquarePants - Arbeitstitel (4. Quartal)
Tak 3 - Arbeitstitel (4. Quartal)
WWE Day of Reckoning 2 (3. Quartal)

Ubisoft
Tom Clancy's Ghost Recon 2 (15. März)
Tom Clancy's Splinter Cell Chaos Theory (22. März)
Winnie the Pooh's Rumbly Tumbly Theory (erhältlich)

Vivendi
Crash Tag Team (4. Quartal)
The Incredible Hulk (August)
Robots (erhältlich)
 
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