Bildergalerie - Fragile: Bilderwelle! Neue Screenshots zu Fragile für Wii

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Tut mir leid ... reißt mich wirklich nich vom Hocker ! Aus den Bildern wird man auch nich wirklich schlau hinsichtlich der Zuordnung dieses Games - Adventure ?! Survival Horror ?! ... Nur mit nem dämlichen Schein einer Taschenlampe lockt man doch heut kein mehr hinterm Kamin vor ... auweia Nintendo ... oO rapide abwärts !
 
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BandaiNamco, wenn ich mich nicht täusche, und nicht Nintendo.

Wie weit ist das Spiel denn noch vom jap. Release entfernt?
 
AW:

... trotzdem wird das Spiel auf der Wii released ... und die kommt nun mal von Nintendo ! Da is es doch völlig egal welcher Entwickler - Nintendo (bzw deren KONSOOOLE) bringt zur Zeit (bzw ne ganze Weile schon) nur Müll ... und sowas hatte ich mir eigentlich gewünscht nicht sagen zu müssen, als ich mich dann entschied mir die Wii zu kaufen ... schade -__-
 
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ich find, das Spiel hat potential und es kann wirklich gut werden. Was bisher so bekannt ist, macht aus meiner Sicht einen guten Eindruck.
 
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linktheminstrel am 29.07.2008 14:24 schrieb:
Ich hätte gerne infos was das genau für ein Spiel ist. Ist gar nichts bekannt?!

Doch...

- Game takes place in the future, in a world that has “lost its light”
- Almost the entire earth’s population has vanished
- The land is now covered by a dense fog
- Main character: Seto - travels the earth looking for people, particularly looking for a mysterious girl called “Heroine”
- The moon may play a big part in the game
- Tools: flashlight, wood/metal sticks (these can be used as weapons)
- Flashlight can dissipate the fog, uncover enemies, help solve puzzles, and interact with the environment

...und dann das noch:

About the items and the exploration:

- there is a great variety of environments to explore (hotel, amusement parc, train station, underground shopping center,...etc). "
- in addition to using it like a flashlight, you can use the Wiimote like a microphone to investigate your environment, the Wiimote speaker reproducing the notable sounds of your surroundings.
- When you discover an item that's been left behind, the development of the story changes too. In fact, each item holds the memories of his disappeared owner [by the way, the development team is apparently offering to each fan to create an item that will be inserted in the game's environment, and write a backstory behind it...].
- Obviously, while some items are actually integral part of the environment, some items can actually be used directly by the character to progress and survive. For example, you can sometimes find an item that can serve as a weapon, like a golf club.
- The graffities left throughout the game can also retain the thoughts and the feelings of people that were once in their place. In fact, when you investigate these graffities (all different in accordance with the person that left it), a ghostly shadow appears before the eyes of the character to reveal him some of his backstory and give him some hints that will help him progress in the game...

About the battles:

- As it's an RPG, there are obviously battles against enemies. The battle system is actually totally seamless, meaning no good old screen cut out.
- As an "ruins exploration game", there is a fair dose of nervous tension, as the enemies burst out from the darkness to attack.
- Given that you're totally free to use the Wiimote as a flashlight or as a weapon at any moment in real time, it's also vital that you act promptly to unearth the enemies (with the flashlight) and attack them (with the weapon) before they attack you.
- You never know where the enemy is going to come out from, so in the case when the enemy got you by surprise and got close enough to you, a close range weapon like the stick or the golf club should be used.
- The bow, on the other hand, allows you to attack preemptively at great distance.
- There is actually a large variety of use for each item you find. [the magazine doesn't give much details on that, but it appears that you can combine different items to create alternative weapons, and such].

About the enemies:

- When every human vanished from the surface of the Earth, all that was left were wild animals like stray dogs and some kind of evil spectres roaming in the darkness. These creatures are what became the enemies of the main character, Seto.
- You can detect invisible spectres thanks to the kind of microphone that amplifies the whispers of these creatures through the Wiimote speaker.
- These spectres tend to be invisible in the dark, so the flashlight should be used to uncover them, forcing them to materialize, and attack to defeat them.

Quelle: wiitower.de
 
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Hier sind weitere neue Bilder: http://www.watch.impress.co.jp/game/docs/20080801/fra.htm
Ich find, man sollte das Spiel nicht so schnell abschreiben.
 
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sensei333 am 01.08.2008 12:49 schrieb:
Hier sind weitere neue Bilder: http://www.watch.impress.co.jp/game/docs/20080801/fra.htm
Ich find, man sollte das Spiel nicht so schnell abschreiben.
Die Charaktere haben was Animehaftes an sich...
Es könnte was werden, aber mal sehen...
Halten sich ja noch sehr zurück die Herren von Namco Bandai.
 
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